Each weapon is designed for a particular character. You have the weapon breakdown, sub-core upgrades, and even the best core upgrades from the same source. It is vital to learn more about the FF7 Remake Best Weapons and their necessary uses, before finalizing on the right choices to make. Let’s get into details.
Top 3 Cloud Weapons Along With Their Recommended Upgrades:
Hardedge:
It further helps in boasting various magic upgrades and also offering some defensive perks. It is one amazing choice if you want the Cloud to rely on physical abilities more. The recommended Materia in here are HP Up, Chakra, ATB Stagger, Parry, and Steadfast Block. Moreover, steal materia is another option to go ahead. Here is the FF7 Remake Steal Guide to get steal materia in the game. For this weapon, you need to spend 750 Gil each.
Mythril Saber:
Here, Cloud will play the role of attacking caster with the available upgrades with this weapon. You can easily grab the MP Recovery based speed boost and with 20% magic whenever you are full of MP for dealing damages in bursts. Some of the recommended Materia in this regard are healing, fire, ice and lightning, Barrier, MP Up, HP Absorption, and Magic up.
Twin Stinger:
This weapon is available in Chapter 17 in one purple chest. This weapon is too hard for anyone to miss, as it will be placed right beside the stairs that you need to climb up to. It is another magic weapon with a bit more balanced than Mythril Saber. Not just the potent magical powers, it further helps in boasting some of the defensive perks with some decent physical attack augments.
If you want your Cloud to remain one balanced fighter, this weapon is a solid choice to make. And it comes with magical damage as a plus point. Some recommended materials in this regard are healing, Barrier, ice fire and lightning magnify, HP absorption, and MP Up, to name a few.
Top 3 Weapons For Barett Alongside Its Upgrades:
Light Machine Gun:
It is available in Chapter 6; Light Machine Gun is another one of the best FF7 Remake Best Weapons to cover the Barett character. You can procure it from Biggs. It has 22 attacks, 33 defense, and without any magic attack or Magic defense. There are a decent amount of slots in here to help Barett take on support role from its midrange. The statistics of this weapon will help in boosting the healing value and use some of the material like Barrier for covering allies.
You can always prolong any of the stat boost moves, which is much preferred with a tough opponent. You can even keep up the Barret longer in a fight with the available HP Up nodes. If you are lucky enough, you might end up with some extra material-based slots for equipping MP Up for compensating for the low MP of Barett.
Big Bertha:
For the second list of FF7 Remake Best Weapons for the Barett crowd, you have Big Bertha to last the list with. This weapon is available in Chapter 13 and is known to be a behemoth of the gun, solely catering to the physical damage world. However, it comes with many HP boost core upgrades. Furthermore, it attack boosts for making Barett one humanoid tank.
It can easily boost HP to a whole new level with a bumping node by 250 HP maximum powers. There are some extra defensive modes, which you might get along as well. It has a self-healing boost of around 50% with the lower HP.
EKG Cannon:
Another interesting weapon to purchase in Chapter 16, EKG Cannon, is a magic weapon, which is powerful and leaning more towards crit and Magic damage. This is one of the favorite FF7 Remake Best Weapons, known for its multiple slots for customizing the usability as per the need.
It is one high rated fire crit weapon. EKG Cannon works magically with Crit Rate, and Crit Damage nodes. It enhances the damage potential of your enemy even higher than usual. To purchase this weapon, you need to pay Hart around 10,000 Gil in the above-mentioned chapter.
Top 3 Weapons For Tifa:
Leather Gloves:
Noted as the starting and one of the FFVII Remake Best Weapons of all time, this weapon has its share of strengths within. It worked more or less like the Buster Sword of Cloud and noted as one all-around weapon for the player to have. It has slight physical attacking edges to it. Moreover, the upgrades of this weapon are pretty straightforward. You will receive some of the best defensive boosts in here with various defense options and HP bonuses.
It happens to be the perfect fit in case you want Tifa to cover all the possible and available bases. Some of the recommended material to go along with this weapon got to be healing, fire ice and lightning, Chakra, Time, HP Up, Steal, and Parry.
Sonic Striker:
This weapon is for Tifa as well and available in Chapter 7 of the FF7 game. It is available in a purple chest and in any one of the available corridors, which are connecting engineering labs. Here, you get to use your key cards. So, even if you try, it becomes hard for you to miss it. In terms of strengths, this is one balanced weapon with a moderate focus remaining on Magic.
However, this weapon will not turn Tifa into all-out mage. But, it will also allow the character to add some of the support or offensive spells or even both, to add more power to her toolkit. If it is ok for you to take a bit of hit to her defensive area, then Sonic Strikers will be worth to invest some bucks for. The recommended materia options in this regard are Barrier, time, healing, ice fire and lightning, ATB Boost, Magic up, and MP Up.
Mythril Claws:
It happens to be yet another name to be added in the list of FF7 Remake Best Weapons now. It is mostly termed to be a reward for beating the boss in Chapter 13. So, you will get it and must have it to move to Chapter 14. Primarily known as the definitive magic boosting product for Tifa, this Mythril Claws will lean more towards offensive magic spell. It houses various spell powers alongside some elemental upgrades.
So, if you are all set and ready to take advantage of the high natural speed that Tifa has for you and then turn her into the fastest spell-slinging mage from Midgar, this weapon is the right one for you. Here, the recommended material for you to try will be MP Up, HP Absorption, Ice fire and lightning, Magic Up, and the ATB Stagger.
Top 2 Aerith Weapons:
Guard Stick:
The most significant and one of the most prominent final fantasy 7 remake best weapons has to be Guard Stick, which is the starting weapon in here. Depending on what other characters have to deal with, this weapon is not a balanced one to start off with. This weapon is also primarily geared towards Magic and a perfect choice if you are planning to stick to the inherent strength of Aerith.
Reinforced Staff
As available right at the start of Chapter 17, the Reinforced Staff is perfect when Aerith is moving towards a weak link in the party, and you are actually struggling to keep her alive. It will help her to be offensively-minded and also a great healer. In general words, this weapon is to increase the survival rate of this character.
Proficiency in All:
When it comes to final fantasy VII remake best weapons, the proficiency lies with the more usage of that particular weapon. The more you get to use it, the better you can get a grip on its power. Learn FFVII Remake Tips and Tricks for Beginners to go beyond your limits. Just go for all the best ones in the game and start applying when the time feels right.